Monday, April 13, 2009

In Reflection: I've Lost My Edge

Contemplative post title is contemplative.

And misleading.

Yesterday, I grabbed the demo for Mirror's Edge.

I'm guessing that... uhm... two of you would have an idea what this is without my telling you.

Basically, it's amazing. The setting: highly controlled world a la 1984. The character: a Runner who works in rebellion to the rule. The gameplay: first-person parkour action that seriously gets a sense of speed and world-interaction few other games get.

Wait. Not even Assassin's Creed pulls off the stuff that Mirror's Edge does... and I love Assassin's Creed... so that's not me talking smack about the game.

The thing about the game is... the design is addictive. Gotta climb one more building. Gotta find one more path to the destination that gets me there faster. Gotta make a bigger jump. Gotta kick off of that wall. Gotta...

It's parkour in a game... and it's done well.

I already love parkour. I've loved it since I was pointed in its direction two years ago or so. If I weren't so outta shape (and so much a hater of heights), I'd be out there doing parkour myself (hmm... those are probably very good reasons to take up parkour).

The fact that parkour has been so well captured in a game... is awesome.

It's also dangerous. No. I'm not gonna go run across skyscrapers after playing the game (though it is reminding me of how awesome parkour is... so I do feel some more nudge to get working on getting in shape). However, like my Street Fighter IV addiction... I find myself playing the game in my mind when I need to be doing other things (like listening to a class instructor).

Okay... it's not as bad as my Street Fighter addiction was... but when there's too much going on in a room... or I just have nothing to do... it's a nice little escape.

I have to buy this game.

I need money first.

It's a vicious cycle.

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